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Sonic the Hedgehog 2 [a] is a 1992 platform video game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
Sonic Origins [b] is a 2022 video game compilation developed by Sonic Team and published by Sega.It features remasters of the first four platform games in Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD.
Sonic and Tails jumping across pillars in Aquatic Ruin Zone. Sonic the Hedgehog 2 is a side-scrolling platform game. [1] It features a story similar to the first Sonic the Hedgehog 's (1991): [2] Doctor Robotnik, a mad scientist, seeks the Chaos Emeralds to power his space station, the Death Egg, [3] and traps the animal inhabitants of West Side Island in aggressive robots. [4]
Sonic Adventure 2 [a] is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast.It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it.
The best-selling title is Sonic the Hedgehog, first released in North America on June 23, 1991. Due to being bundled with the console, it sold 15 million copies. The second best-selling game is its sequel, 1992's Sonic the Hedgehog 2, with 6 million copies sold.
Sega did not pressure the team developing Sonic CD as much as the one developing Sonic 2. Ohshima felt this was because Sonic CD is not a numbered sequel; he considered it a recreation of the original game. [16] The total Sonic CD game data is 21 megabytes (MB), compared to Sonic 2 ' s 1 MB. [11] Sonic CD includes animated cutscenes produced by ...
Sonic the Hedgehog was created by the newly formed Sonic Team, a 15-member Sega subsidiary formed to create a character that could compete with Nintendo's Mario.The game's level design was handled by Hirokazu Yasuhara, [4] and the musical theme was composed by Masato Nakamura, bassist from the J-pop band Dreams Come True. [5]
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.