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OpenCV runs on the desktop operating systems: Windows, Linux, macOS, FreeBSD, NetBSD and OpenBSD as well as mobile operating systems: Android, iOS, Maemo, [19] BlackBerry 10 and QNX. [20] The user can get official releases from SourceForge or take the latest sources from GitHub. [21] OpenCV uses CMake.
vcpkg provides access to C and C++ libraries to its supported platforms. The command-line utility is currently available on Windows, macOS and Linux. [2] vcpkg was first announced at CppCon 2016. [3] The vcpkg source code is licensed under MIT License and hosted on GitHub. [4] vcpkg supports Visual Studio 2015 Update 3 and above.
x3270 is an open-source terminal emulator available for macOS, Linux and Windows xfce4-terminal: Character: Local X11, Wayland: Unix-based Default terminal for Xfce with drop-down support xterm: Character: Local X11, Wayland: Unix-based xterm is the standard terminal for X11; default terminal when X11.app starts on macOS: ZOC: Character
Name Owner Platforms License; Chromium Embedded Framework (CEF) : CEF Project Page Linux, macOS, Microsoft Windows: Free: BSD CEGUI: CEGUI team Linux, macOS ...
Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.
OpenMP (Open Multi-Processing) is an application programming interface (API) that supports multi-platform shared-memory multiprocessing programming in C, C++, and Fortran, [3] on many platforms, instruction-set architectures and operating systems, including Solaris, AIX, FreeBSD, HP-UX, Linux, macOS, and Windows.
GStreamer is a pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows. For instance, GStreamer can be used to build a system that reads files in one format, processes them, and exports them in another.
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.