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As an RGB system, it describes the amounts of red, green, and blue light which are added together in order to create a particular color. Every color infobox on Wikipedia must have one such parameter to, at the very least, show on the screen an idea of what the color looks like.
Color normalization is a topic in computer vision concerned with artificial color vision and object recognition. In general, the distribution of color values in an image depends on the illumination, which may vary depending on lighting conditions, cameras, and other factors.
Systems with a 12-bit RGB palette use 4 bits for each of the red, green, and blue color components. This results in a (2 4) 3 = 16 3 = 4096-color palette. 12-bit color can be represented with three hexadecimal digits, also known as shorthand hexadecimal form, which is commonly used in web design. The palette is as follows:
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero:
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The sum of rgb will always equal one, because of this property the b dimension can be thrown away without causing any loss in information. The reverse conversion is not possible with only two dimensions, as the intensity information is lost during the conversion to rg chromaticity, e.g. (1/3, 1/3, 1/3) has equal proportions of each color, but it is not possible to determine whether this ...
A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).
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