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Based on the new functions for union, intersection or difference, either one key or multiple keys can be inserted to or deleted from the weight-balanced tree. Since Split and Union call Join but do not deal with the balancing criteria of weight-balanced trees directly, such an implementation is usually called the join-based algorithms.
Splay trees and treaps are self-balancing but not height-balanced, as their height is not guaranteed to be logarithmic in the number of items. Self-balancing binary search trees provide efficient implementations for mutable ordered lists, and can be used for other abstract data structures such as associative arrays, priority queues and sets.
A binary tree is a rooted tree that is also an ordered tree (a.k.a. plane tree) in which every node has at most two children. A rooted tree naturally imparts a notion of levels (distance from the root); thus, for every node, a notion of children may be defined as the nodes connected to it a level below.
Unlike splay trees and tango trees, Iacono's data structure is not known to be implementable in constant time per access sequence step, so even if it is dynamically optimal, it could still be slower than other search tree data structures by a non-constant factor. The interleave lower bound is an asymptotic lower bound on dynamic optimality.
In 2016, Blelloch et al. formally proposed the join-based algorithms, and formalized the join algorithm for four different balancing schemes: AVL trees, red–black trees, weight-balanced trees and treaps. In the same work they proved that Adams' algorithms on union, intersection and difference are work-optimal on all the four balancing schemes.
Depth only increases when the root is split, maintaining balance. Similarly, a B-tree is kept balanced after deletion by merging or redistributing keys among siblings to maintain the -key minimum for non-root nodes. A merger reduces the number of keys in the parent potentially forcing it to merge or redistribute keys with its siblings, and so on.
A skip list does not provide the same absolute worst-case performance guarantees as more traditional balanced tree data structures, because it is always possible (though with very low probability [5]) that the coin-flips used to build the skip list will produce a badly balanced structure. However, they work well in practice, and the randomized ...
An AA tree in computer science is a form of balanced tree used for storing and retrieving ordered data efficiently. AA trees are named after their originator, Swedish computer scientist Arne Andersson. [1] AA trees are a variation of the red–black tree, a form of binary search tree which supports efficient addition and deletion of entries ...