Search results
Results from the WOW.Com Content Network
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".
Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages
Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [ b ] Many routers have status pages or logs, where the owner can find the number or percentage of packets dropped over a particular period.
Ping (video games), the network latency between computers used in online gaming Mention (blogging) , a reference to a user profile, especially called a "ping" when this delivers a notification sound Ping.fm , a defunct microblog social network
For example, the VoIP application Discord, commonly used with multiplayer games, uses the domain discord.gg as a redirect to their main website, discord.com, as well as for Discord server invite links. [5] Other websites also use the .gg domain, such as fortnite.gg; [2] emoji.gg, which provides emojis for Discord; [citation needed] start.gg, [5 ...
Client-side prediction reduces latency problems, since there no longer will be a delay between input and client-side visual feedback due to network ping times. However, it also introduces a desynchronization of the client and server game states, which needs to be handled to keep the game playable. [ 1 ]