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The Kapandji score is a tool useful for assessing the opposition of the thumb, based on where on their hand the patient is able to touch with the tip of their thumb. [ 1 ] Scoring
Franz Simandl. Franz Simandl (August 1, 1840 – December 15, 1912) was a double-bassist and pedagogue from Austria-Hungary most remembered for his book New Method for String Bass, known as the "Simandl book", which is to this day used as a standard study of double bass technique and hand positions.
When playing in thumb position, the use of the fourth finger is replaced by the third finger, as the fourth finger becomes too short to produce a reliable tone. Bass instruction books often teach thumb position by having the player place the left-hand thumb on the high (one-lined) G note. In this same position, notes below the G can also be played.
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When cello or double bass players are playing a high-register passage in thumb position, the thumb may be replaced with a finger if there is a sustained note which would otherwise have to be played with the thumb, because the vibrato with the thumb sounds different from finger vibrato. The bony side of the thumb cannot produce the same type of ...
Use the palm-side of the thumb joint to lightly strum strings, producing a soft, low sound. Use the thumb nail to produce a bright sound. Use the thumb nail to strum from lowest string to highest, followed by a stroke by the thumb nail from highest string to lowest, and finally by the middle finger coming from highest string to lowest.
Stevens grip is a technique for playing keyboard percussion instruments with four mallets developed by Leigh Howard Stevens.While marimba performance with two, four, and even six mallets had been done for more than a century, Stevens developed this grip based on the Musser grip, looking to expanded musical possibilities.
Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.