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A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer. A peripheral can be categorized based on the direction in which information flows relative to the computer: The computer receives data from an input device; examples: mouse, keyboard, scanner, game controller ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
Interface (computing) In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. [1] Some computer hardware devices, such as a touchscreen, can both send and ...
Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...
Programmed Data Processor (PDP), referred to by some customers, media and authors as " Programmable Data Processor," [1][2][3] is a term used by the Digital Equipment Corporation from 1957 to 1990 for several lines of minicomputers. [4] The name 'PDP' intentionally avoids the use of the term 'computer'. At the time of the first PDPs, computers ...
While situated cognition gained recognition in the field of educational psychology in the late twentieth century, [3] it shares many principles with older fields such as critical theory, [4] [5] anthropology (Jean Lave & Etienne Wenger, 1991), philosophy (Martin Heidegger, 1968), critical discourse analysis (Fairclough, 1989), and sociolinguistics theories (Bakhtin, 1981) that rejected the ...
The advantage of physicality in education and playfulness has been reflected in diverse informal learning environments. The Exploratorium, a pioneer in inquiry based learning, developed some of the earliest interactive exhibitry involving computers, and continues to include more and more examples of physical computing and tangible interfaces as associated technologies progress.
Laptop charging trolley. LASTDRIVE. Legacy Plug and Play. Letter-quality printer. List of IOMMU-supporting hardware. Logic Control. Logitech G25. Logitech G27. Logitech G29.