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  2. Interface (computing) - Wikipedia

    en.wikipedia.org/wiki/Interface_(computing)

    Interface (computing) In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. [1] Some computer hardware devices, such as a touchscreen, can both send and ...

  3. Loose coupling - Wikipedia

    en.wikipedia.org/wiki/Loose_coupling

    Loose coupling occurs when the dependent class contains a pointer only to an interface, which can then be implemented by one or many concrete classes. This is known as dependency inversion . The dependent class's dependency is to a "contract" specified by the interface; a defined list of methods and/or properties that implementing classes must ...

  4. Lexical semantics - Wikipedia

    en.wikipedia.org/wiki/Lexical_semantics

    Lexical semantics (also known as lexicosemantics), as a subfield of linguistic semantics, is the study of word meanings. [1][2] It includes the study of how words structure their meaning, how they act in grammar and compositionality, [1] and the relationships between the distinct senses and uses of a word. [2]

  5. WordNet - Wikipedia

    en.wikipedia.org/wiki/WordNet

    WordNet is a lexical database of semantic relations between words that links words into semantic relations including synonyms, hyponyms, and meronyms. The synonyms are grouped into synsets with short definitions and usage examples. It can thus be seen as a combination and extension of a dictionary and thesaurus.

  6. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    Frontend and backend. In software engineering, the terms frontend and backend (sometimes written as back end or back-end) refer to the separation of concerns between the presentation layer (frontend), and the data access layer (backend) of a piece of software, or the physical infrastructure or hardware. In the client–server model, the client ...

  7. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    Interface (object-oriented programming) In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [1]

  8. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    User interfaces are composed of one or more layers, including a human-machine interface (HMI) that typically interfaces machines with physical input hardware (such as keyboards, mice, or game pads) and output hardware (such as computer monitors, speakers, and printers). A device that implements an HMI is called a human interface device (HID).

  9. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols. Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).