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  2. Algorithmic skeleton - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_skeleton

    The following example is based on the Java Skandium library for parallel programming. The objective is to implement an Algorithmic Skeleton-based parallel version of the QuickSort algorithm using the Divide and Conquer pattern. Notice that the high-level approach hides Thread management from the programmer.

  3. Outline of computer programming - Wikipedia

    en.wikipedia.org/.../Outline_of_computer_programming

    Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1][2]) of algorithms in a target programming language. Source code is written in one or more ...

  4. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1 ][ 2 ] Although pseudocode shares features with regular programming ...

  5. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Dinic's algorithm: is a strongly polynomial algorithm for computing the maximum flow in a flow network. Edmonds–Karp algorithm: implementation of Ford–Fulkerson. Ford–Fulkerson algorithm: computes the maximum flow in a graph. Karger's algorithm: a Monte Carlo method to compute the minimum cut of a connected graph.

  6. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    For example, algorithms like find_if take a unary predicate that operates on the elements of a sequence. Algorithms like sort, partial_sort, nth_element and all sorted containers use a binary predicate that must provide a strict weak ordering, that is, it must behave like a membership test on a transitive, non-reflexive and asymmetric binary ...

  7. Time complexity - Wikipedia

    en.wikipedia.org/wiki/Time_complexity

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations N as the result of input size n for each function. In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated ...

  8. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Recursion is a technique for representing data whose exact size is unknown to the programmer: the programmer can specify this data with a self-referentialdefinition. There are two types of self-referential definitions: inductive and coinductivedefinitions. Further information: Algebraic data type.

  9. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.