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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others. [3][4] These avatars can be textual, [5] graphical representations ...

  3. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    secondlife.com. Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed and owned by the San Francisco -based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  4. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Metaverse. Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection. [2][3][4][5] The term metaverse originated in the 1992 science fiction novel Snow Crash as a ...

  5. Virtual community - Wikipedia

    en.wikipedia.org/wiki/Virtual_community

    A virtual meeting held by a biodiversity community. A virtual community is a social work of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social ...

  6. Cyberspace - Wikipedia

    en.wikipedia.org/wiki/Cyberspace

    Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. [1] [2] The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment ...

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  8. Online community - Wikipedia

    en.wikipedia.org/wiki/Online_community

    An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be ...

  9. Open world - Wikipedia

    en.wikipedia.org/wiki/Open_world

    t. e. In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [ 1 ][ 2 ] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013) and Minecraft (2011). [ 3 ][ 4 ] Games with open or free-roaming worlds ...