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This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.
Standard Cornell box rendered with POV-Ray Cornell box with 3 balls to model how different materials reflect light.. The Cornell box is a test aimed at determining the accuracy of rendering software by comparing the rendered scene with an actual photograph of the same scene, [1] and has become a commonly used 3D test model.
Named after the acid test for gold, it was developed in the spirit of Acid1, a relatively narrow test of compliance with the Cascading Style Sheets 1.0 (CSS1) standard. As with Acid1, an application passes the test if the way it displays the test page matches a reference image. Acid2 was designed with Microsoft Internet Explorer particularly in ...
Eric A. Meyer, a notable web standards advocate, wrote, "The real point here is that the Acid3 test isn't a broad-spectrum standards-support test. It's a showpiece, and something of a Potemkin village at that. Which is a shame, because what's really needed right now is exhaustive test suites for specifications—XHTML, CSS, DOM, SVG." [42]
The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke [1] within the computer graphics community. It is a mathematical model of an ordinary Melitta -brand teapot designed by Lieselotte Kantner [ de ] that appears solid with a nearly rotationally symmetrical body.
Acid1, originally called the Box Acid Test, is a test page for web browsers. It was developed in October 1998 and was important in establishing baseline interoperability between early web browsers, especially for the Cascading Style Sheets 1.0 specification.
Chaos Corona is a computer-generated imagery 3D rendering software developed by Chaos Czech, a subsidiary of Chaos.It was created by OndÅ™ej Karlík as a student project in 2009 and was developed by a Prague-based company Render Legion under the name Corona Renderer.
Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object.