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Some chess puzzles are not really puzzles at all. In the diagram, White is asked to checkmate Black in six moves. The joke in this case is that, by the rules of chess, White has no choice in the matter; the only legal moves lead directly to the "solution": 1. d4 b5 2. d5 b4 3. axb4 a3 4. b5 a2 5. b6 a1=any 6. b7#
The triangle mate involves a queen, supported by a rook on the same file two squares away, delivering checkmate to a king that is either at the edge of the board or whose escape is blocked by a piece; the queen, rook, and king together form a triangular shape, hence the name of the mating pattern.
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task.. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defen
The example shown is a helpmate in 2 by Henry Forsberg (published in 1935 in Revista Romana de Şah). The twins are created by substituting the black queen on a6 with a different piece. The solutions are: a) diagram position: 1. Qf6 Nc5 2. Qb2 Ra4# b) with black rook at a6: 1. Rb6 Rb1 2. Rb3 Ra1# c) with black bishop at a6: 1. Bc4 Ne1 2. Ba2 Nc2#
But puzzles can also set different objectives. Examples include deducing the last move played, the location of a missing piece, or whether a player has lost the right to castle. Sometimes the objective is antithetical to normal chess, such as helping (or even compelling) the opponent to checkmate one's own king.
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
The most popular response to 2. Bc4 is 2...Nf6, the Berlin Defence, which immediately renders the scholar's mate non-viable. In the continuation 2...Bc5 (the Classical Defence) 3. Qh5, Black can defend against both scholar's mate and the threatened 4. Qxe5+ with 3...Qe7, intending to gain a tempo later with 4...Nf6. The further continuation 4.
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
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