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Pong Pagong is an anthropomorphic turtle, similar to Big Bird of Sesame Street, standing over six feet tall and towering over human co-stars and aged to be around six years old. Together with its co-muppet, Kiko Matsing , the characters were custom made in New York for Sesame . [ 1 ]
An arrangement with CTW was made in order for the characters Pong Pagong and Kiko Matsing to continue their appearance including one human character Kuya Mario. Airing on weekdays with a time slot of 10:30 AM, [ 10 ] [ 11 ] the series consistently ranked in 1985 among the top 10 daytime shows in the Philippines, outdoing the ratings of Sesame ...
Pin Pin (PTV) - very first Chinese language children's show on Philippine TV PG (Parents Guide) (GMA Network; developed by GMA News and Public Affairs, now split into GMA Integrated News and GMA Public Affairs )
It featured a turtle muppet named Pong Pagong (the show's counterpart of Big Bird) and a monkey muppet who lived in an abandoned jeepney named Kiko Matsing (patterned after Oscar the Grouch). Sesame ran for less than year when CTW decided to cancel its co-production in 1984 for unspecified reasons. [36] [37]
On Batibot, Kuya Bodjie interacted with the other Batibot characters as part of the show's regular portion. Pascua's unique claim to fame, however, was a segment called "Mga Kwento ni Kuya Bodjie" ("Kuya Bodjie's stories") which featured Pascua telling a new short Children's story in every episode. Pascua called on his theater skills to make ...
Sesame Street first aired in the Philippines in 1970. [1] [2]Negotiations for a localized production began in 1983, and the series was jointly created by Children's Television Workshop and the Philippine Sesame Street Project (PSSP), which was funded by the Philippine government.
Louis – A French-Canadian otter; Basil – A polar bear; Dodi – A Muppet who is essentially a Jack-Of-All-Trades, though most commonly known as a bush pilot.; Katie – A girl who uses a wheelchair.
The real-time attempts are shown mostly as replays after the heat has finished, which is the reverse of the typical game show practices. All games require from contestants excellent hand-eye coordination, composure and, above all, the titular reflex. The show makes extensive use of both 2D and 3D computer-generated imagery, using for example 3D ...