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  2. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Ad hoc code reuse has been practiced from the earliest days of programming.Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when Douglas McIlroy of Bell Laboratories proposed basing the software industry on reusable components.

  3. Software construction - Wikipedia

    en.wikipedia.org/wiki/Software_construction

    It requires formalizing the practice of reuse by integrating reuse processes and activities into the software life cycle. The tasks related to reuse in software construction during coding and testing are: [1] The selection of the reusable units, databases, test procedures, or test data. The evaluation of code or test re-usability.

  4. Reusability - Wikipedia

    en.wikipedia.org/wiki/Reusability

    In computer science and software engineering, reusability is the use of existing assets in some form within the software product development process; these assets are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation.

  5. Program comprehension - Wikipedia

    en.wikipedia.org/wiki/Program_comprehension

    Program comprehension (also program understanding or [source] code comprehension) is a domain of computer science concerned with the ways software engineers maintain existing source code. The cognitive and other processes involved are identified and studied. [1] The results are used to develop tools and training. [2]

  6. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  7. Reuse metrics - Wikipedia

    en.wikipedia.org/wiki/Reuse_metrics

    In software engineering, many reuse metrics and models are metrics used to measure code reuse and reusability. A metric is a quantitative indicator of an attribute of a thing. A model specifies relationships among metrics. Reuse models and metrics can be categorized into six types: reuse cost-benefits models; maturity assessment; amount of ...

  8. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    When making calls to a supplier, a software module should not violate the supplier's preconditions. Design by contract can also facilitate code reuse, since the contract for each piece of code is fully documented. The contracts for a module can be regarded as a form of software documentation for the behavior of that module.

  9. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    It ensures the continuing function of a piece of software under unforeseen circumstances. Defensive programming practices are often used where high availability, safety, or security is needed. Defensive programming is an approach to improve software and source code, in terms of: General quality – reducing the number of software bugs and problems.

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