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  2. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The MOBA game League of Legends used an Elo rating system prior to the second season of competitive play. [63] The Esports game Overwatch , the basis of the unique Overwatch League professional sports organization , uses a derivative of the Elo system to rank competitive players with various adjustments made between competitive seasons. [ 64 ]

  3. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Initially the correlation between the formula and actual winning percentage was simply an experimental observation. In 2003, Hein Hundal provided an inexact derivation of the formula and showed that the Pythagorean exponent was approximately 2/(σ √ π) where σ was the standard deviation of runs scored by all teams divided by the average number of runs scored. [8]

  4. Playoff format - Wikipedia

    en.wikipedia.org/wiki/Playoff_format

    The KBO League's Korean Series, on the other hand, is considered a stepladder system: the teams that finish fourth and fifth place play a best-of-three series (the fourth-place team automatically given a 1–0 series lead), meaning that the fourth-place team need to win only one game to advance while the fifth place have to win two. The winner ...

  5. League of Legends - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends

    League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .

  6. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  7. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  8. Win probability - Wikipedia

    en.wikipedia.org/wiki/Win_Probability

    Win probability is a statistical tool which suggests a sports team's chances of winning at any given point in a game, based on the performance of historical teams in the same situation. [1] The art of estimating win probability involves choosing which pieces of context matter.

  9. Losing streak - Wikipedia

    en.wikipedia.org/wiki/Losing_streak

    A losing streak and a winless streak are distinctively different, as a winless streak may include: tie games or draws; in first-class cricket, unfinished matches; in association football, ice hockey and some field hockey leagues where points are awarded for wins and drawn games, overtime or shootout losses if the draw at the end of regulation counts as a draw for points percentage.