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  2. Log5 - Wikipedia

    en.wikipedia.org/wiki/Log5

    The name Log5 is due to Bill James [1] but the method of using odds ratios in this way dates back much farther. This is in effect a logistic rating model and is therefore equivalent to the Bradley–Terry model used for paired comparisons , the Elo rating system used in chess and the Rasch model used in the analysis of categorical data.

  3. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The MOBA game League of Legends used an Elo rating system prior to the second season of competitive play. [63] The Esports game Overwatch , the basis of the unique Overwatch League professional sports organization , uses a derivative of the Elo system to rank competitive players with various adjustments made between competitive seasons. [ 64 ]

  4. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  5. Skin gambling - Wikipedia

    en.wikipedia.org/wiki/Skin_gambling

    These originated as sites that allowed players to use skins to bet on esport matches. Players would bet one or more skins from their Steam inventory, which are then moved to an account managed by the gambling site. Upon winning, the player would be given back their skins and a distribution of the skins that the losing players had offered. [6] [25]

  6. Pythagorean expectation - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_expectation

    Initially the correlation between the formula and actual winning percentage was simply an experimental observation. In 2003, Hein Hundal provided an inexact derivation of the formula and showed that the Pythagorean exponent was approximately 2/(σ √ π) where σ was the standard deviation of runs scored by all teams divided by the average number of runs scored. [8]

  7. Magic number (sports) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(sports)

    In certain sports, a magic number is a number used to indicate how close a front-running team is to clinching a division title and/or a playoff spot. It represents the total of additional wins by the front-running team or additional losses (or any combination thereof) by the rival teams after which it is mathematically impossible for the rival teams to capture the title in the remaining number ...

  8. Playoff format - Wikipedia

    en.wikipedia.org/wiki/Playoff_format

    The KBO League's Korean Series, on the other hand, is considered a stepladder system: the teams that finish fourth and fifth place play a best-of-three series (the fourth-place team automatically given a 1–0 series lead), meaning that the fourth-place team need to win only one game to advance while the fifth place have to win two. The winner ...

  9. League of Legends Continental League - Wikipedia

    en.wikipedia.org/wiki/League_of_Legends...

    The League of Legends Continental League (LCL; Russian: Континентальная лига по League of Legends, romanized: Kontinental'naya liga po League of Legends) was the top level of professional League of Legends competition in the Commonwealth of Independent States, organized by Riot Games Russia in 2016-2022.