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A mixed force of Eilistraee's Protectors, Nightshadows and drow wizards go on a raid on the main temple of Kiaransalee, the drow death goddess. High magic is used to erase Kiaransalee's name from memory, causing the goddess' death from lack of worship. Qilué, uncharacteristically, orders the slaughter of the helpless former cultists of ...
Meanwhile, another High Magic ritual performed by the drow mage Q'arlynd Melarn transformed those drow not tainted by Wendonai and the followers of Eilistraee back into their original dark elven form, and Corellon Larethian thus permitted the souls of Eilistraee's faithful and the newly transformed dark elves to enter Arvandor. [7]
In 4th edition, the drow are a separate race rather than an elf subrace. Dark Elves (Ssri-Tel'Quessir) Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by Corellon ...
Drow are highly resistant to magic, while all drow have the ability to use some inherent magical abilities even if they are not strictly spellcasters. The module also reveals that there are rumors of vast caverns housing whole cities of drow which exist somewhere deep beneath the earth, and now that the drow have dwelled in these dark ...
Acererak first appears in the original Tomb of Horrors adventure (1978) by Gary Gygax as the main adversary. [1] One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc." [3]: 5 The adventure described him as "a human ...
D—Drow [2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q. They can also form an extended campaign following T, A, and G, and followed by Q.
At the end of Vault of the Drow, the characters find an astral gate leading to the Abyssal realm of Lolth, Demon Queen of Spiders, goddess of the drow elves and architect of the plot involving hill giants, frost giants, fire giants, kuo-toa and drow. Her realm, the 66th layer of the Abyss, is known as the Demonweb Pits. [3]
DieHard GameFan said that "more than the previous 5e campaigns, Out of the Abyss' success really depends on the organization, storytelling and improvisational skills of the DM. This is a fantastic piece and one of the best campaigns D&D has had in at least ten (possibly twenty) years.