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The kyōiku kanji (教育漢字, literally "education kanji"), sometimes called the 1,026 kanji Japanese elementary school students should learn from first through sixth grade. Also known as gakushū kanji ( 学習漢字 , literally "learning kanji") , these kanji and associated readings are listed on the Gakunenbetsu kanji haitō hyō ...
Through pictures alone, the book tells the story of a lonely girl who uses a red crayon to escape from a mundane world into a magical adventure full of fun and exhilarating adventures. The girl travels on a magic carpet and boat, gets trapped by an evil tyrant, and must find a way to escape along with a purple bird. Journey is the first of a ...
Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.
Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades ...
Digital data has increasingly been part of the McGraw Hill product offering: For the past 25 years, its online math support program, ALEKS, has given teachers and parents insight into a student ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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