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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java ...

  3. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

  4. Template:Font color - Wikipedia

    en.wikipedia.org/wiki/Template:Font_color

    {{Font color }} is how you insert colorized text, such as red, orange, green, blue and indigo, and many others. You can specify its background color at the same time. {{Font color }} is also how you can color wikilinks to something other than blue for when you need to work within background colors.

  5. GNU Unifont - Wikipedia

    en.wikipedia.org/wiki/GNU_Unifont

    Free and open-source software portal; GNU Unifont is a free Unicode bitmap font created by Roman Czyborra.The main Unifont covers all of the Basic Multilingual Plane (BMP). The "upper" companion covers significant parts of the Supplementary Multilingual Plane (SMP).

  6. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, [14] which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met.

  7. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK. [31] [32]

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source, which required the engine's shaders to be rewritten. [7] The former, along with developer commentary tracks, were showcased in Half-Life 2: Lost Coast. Episode One introduced Phong shading and other smaller features.

  9. Object Modeling in Color - Wikipedia

    en.wikipedia.org/wiki/Object_Modeling_in_Color

    UML color standards are a set of four colors associated with Unified Modeling Language (UML) diagrams. The coloring system indicates which of several archetypes apply to the UML object. UML typically identifies a stereotype with a bracketed comment for each object identifying whether it is a class, interface, etc.