Search results
Results from the WOW.Com Content Network
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
This list of inspirational quotes and motivational quotes are just what students need before heading back to school. This quote by Steve Martin will make you feel like you can conquer anything ...
Read these relatable mental health quotes from actors, authors, ... “‘Positive vibes only’ isn’t a thing. Humans have a wide range of emotions and that’s OK.” — Molly Bahr, LMHC
SPARX [1] (Smart, Positive, Active, Realistic, X-factor thoughts) is a free online computer game intended to help young people with mild to moderate depression, stress or anxiety. Through the game, this e-therapy will teach them how to resolve their issues on their own, according to a talking psychotherapeutic approach called cognitive ...
Health problems are also a big effect of the internet. [40] The National Longitudinal Study of Adolescent Health did a study on adolescents ranging from 7-12 grade and they found that more screen time increases the risk of obesity. Reducing the amount of time children spend on the internet can prevent getting diseases like obesity and diabetes ...
"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.