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A draw, sometimes known as a re-entrant in orienteering, is a terrain feature formed by two parallel ridges or spurs with low ground in between them. The area of low ground itself is the draw, and it is defined by the spurs surrounding it.
An all-terrain vehicle (ATV), also known as a light utility vehicle (LUV), [1] a quad bike or quad (if it has four wheels), as defined by the American National Standards Institute (ANSI), is a vehicle that travels on low-pressure tires, has a seat that is straddled by the operator, and has handlebars, similar to a motorcycle. As the name ...
The Avtoros Shaman is a four cylinder diesel engine 8x8 all-terrain vehicle, built by Russian company Avtoros. [1] The vehicle can seat eight passengers. It features low pressure tyres, an optional extra that allows it to navigate on water, [clarification needed] a "captain's chair" driving position, and three drive modes.
In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner
Tracked vehicles spread the ground pressure exerted on the ground by the weight of the vehicle across the whole vehicle length, reducing the ground pressure per surface area and preventing a vehicle from sinking in soft soil. However, conventional dual-track vehicles can steer only by differential steering. Doing so applies friction on the ...
Airoll is a system of vehicle propulsion that attempts to combine the strengths of air filled tires with those of caterpillar tracks to create an all-terrain amphibious vehicle while maintaining a reasonable speed and payload capacity.
The following outline is provided as an overview of and topical guide to vehicles: . Vehicle – non-living means of transportation.Vehicles are most often human-made, although some other means of transportation which are not made by humans can also be called vehicles; examples include icebergs and floating tree trunks.
Most uses of terrain rendering are moving images, which require the software application to make decisions on how to simplify (by discarding or approximating) source terrain data. Virtually all terrain rendering applications use level of detail to manage number of data points processed by CPU and GPU. There are several modern algorithms for ...
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