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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    t 1 and t 2 are times when the impulse begins and ends, respectively, m is the mass of the object, v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum.

  3. Impact (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Impact_(mechanics)

    Impact (mechanics) In mechanics, an impact is when two bodies collide. During this collision, both bodies decelerate. The deceleration causes a high force or shock, applied over a short time period. A high force, over a short duration, usually causes more damage to both bodies than a lower force applied over a proportionally longer duration.

  4. Transient response - Wikipedia

    en.wikipedia.org/wiki/Transient_response

    Transient response. In electrical engineering and mechanical engineering, a transient response is the response of a system to a change from an equilibrium or a steady state. The transient response is not necessarily tied to abrupt events but to any event that affects the equilibrium of the system. The impulse response and step response are ...

  5. Impulse response - Wikipedia

    en.wikipedia.org/wiki/Impulse_response

    The impulse response of a linear transformation is the image of Dirac's delta function under the transformation, analogous to the fundamental solution of a partial differential operator. It is usually easier to analyze systems using transfer functions as opposed to impulse responses. The transfer function is the Laplace transform of the impulse ...

  6. Shock (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Shock_(mechanics)

    e. In mechanics and physics, shock is a sudden acceleration caused, for example, by impact, drop, kick, earthquake, or explosion. Shock is a transient physical excitation. Shock describes matter subject to extreme rates of force with respect to time. Shock is a vector that has units of an acceleration (rate of change of velocity).

  7. Inelastic collision - Wikipedia

    en.wikipedia.org/wiki/Inelastic_collision

    A completely inelastic collision between equal masses. A perfectly inelastic collision occurs when the maximum amount of kinetic energy of a system is lost. In a perfectly inelastic collision, i.e., a zero coefficient of restitution, the colliding particles stick together. In such a collision, kinetic energy is lost by bonding the two bodies ...

  8. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    For fixed impulse , the equation suggests that | |, that is, a smaller time interval must be compensated by a stronger reaction force to achieve the same impulse. When modelling a collision between idealized rigid bodies, it is impractical to simulate the compression and expansion phases of the body geometry over the collision time interval.

  9. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Newton's laws of motion are three physical laws that describe the relationship between the motion of an object and the forces acting on it. These laws, which provide the basis for Newtonian mechanics, can be paraphrased as follows: A body remains at rest, or in motion at a constant speed in a straight line, except insofar as it is acted upon by ...