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  2. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Specifications of Intel HD Graphics series [55] [56] [65] Name Release year Market Processor Device ID Core config 1 Clock rate API support [66] [13] [33] [51] [52] Memory bandwidth ; Code name Model Min Max (MHz) Direct3D OpenGL OpenCL Vulkan; UHD Graphics 2019 Mobile Ice Lake: Core i3-1000G1 Core i3-1005G1 8A58 256:32:4 (GT1) 300 900 12 FL12 ...

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL 3.0 introduced a deprecation mechanism to simplify future revisions of the API. Certain features, marked as deprecated, could be completely disabled by requesting a forward-compatible context from the windowing system. OpenGL 3.0 features could still be accessed alongside these deprecated features, however, by requesting a full context.

  4. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  5. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    Intel introduced DirectX 10 for the X3100 and X3500 GPUs in the Vista 15.9 drivers in 2008, though any release of DX10 drivers for the X3000 is uncertain. WDDM 1.1 is supported by X3100 but DXVA-HD is not. OpenGL 2.0 support is available since Vista 15.11 drivers [63] and XP 14.36 drivers. [64] Windows 8 ships with a driver for the X3100. [65]

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both. Work was started on then future OpenGL ES 3.0 version, [8] for the newer Direct3D 11 backend. [14] The capability to use ANGLE in a Windows Store app was added in 2014. [11]

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  8. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...

  9. Goldmont Plus - Wikipedia

    en.wikipedia.org/wiki/Goldmont_Plus

    Goldmont Plus is a microarchitecture for low-power Celeron and Pentium Silver branded processors used in systems on a chip (SoCs) made by Intel. The Gemini Lake platform with 14 nm Goldmont Plus core was officially launched on December 11, 2017. [1] Intel launched the Gemini Lake Refresh platform on November 4, 2019. [2] [3]