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Kuta went on to study for a Master's degree at Stanford University in California, USA. While at Stanford, he was invited to be a co-founder of Silicon Graphics, Inc., by Dr. Jim Clark; the company was established in 1982. [2] [3] He was also involved in the design of the pipelined Geometry Engine that undertook 3D graphical transformations in ...
Extreme Graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. Extreme Graphics can produce resolutions up to 1280 x 1024 pixels with 24-bit color and can also process unencoded NTSC and PAL analog television signals.
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
Free interactive geometry software (5 P) Pages in category "Interactive geometry software" The following 13 pages are in this category, out of 13 total.
GeoGebra is an interactive mathematics software suite for learning and teaching science, technology, engineering, and mathematics from primary school up to the university level. Constructions can be made with points, vectors, segments, lines, polygons, conic sections, inequalities, implicit polynomials and functions, all of which can be edited ...
The Silicon Graphics Indigo Elan option Graphics systems consist of four GE7 Geometry Engines capable of a combined 128 MFLOPS and one RE3 Raster Engine. Together, they are capable of rendering 180K Z-buffered, lit, Gouraud-shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12-bits per pixel (dithered RGB 4/4/4) to be ...
Alias Systems Corporation was founded by Stephen Bingham, Nigel McGrath, Susan McKenna, and David Springer in 1983. The company was initially funded by a $61,000 grant from the National Research Council, scientific research tax credits, and the founders personal funds.
The Onyx was employed in early 1995 for development kits used to produce software for the Nintendo 64 and, because the technology was so new, the Onyx was noted as the major factor for the impressively high price of US$100,000 [1] – US$250,000 [2] for such kits. The Onyx was succeeded by the Onyx2 in 1996 and was discontinued on March 31, 1999.