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  2. Wii - Wikipedia

    en.wikipedia.org/wiki/Wii

    The Wii includes 512 MB of internal flash memory for storing saved games and downloaded content from the Wii channels. Users could expand their storage for downloaded games and saved games, as well as provide photos and music that could be used with some games and Wii channels, through SD cards (and later SDHC cards ) inserted into an external ...

  3. Wii system software - Wikipedia

    en.wikipedia.org/wiki/Wii_system_software

    The Wii system software is a set of updatable firmware versions and a software frontend on the Wii, a home video game console.Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software.

  4. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    The Nexus Memory Card is a third party version of the Visual Memory Unit that features four times the memory of a stock VMU with 800 blocks (4 megabit / 512 kilobytes) but lacks an LCD screen. The card is divided into 4 pages each with 200 blocks, each page can be selected using a button on the top left of the card. [ 6 ]

  5. Softmod - Wikipedia

    en.wikipedia.org/wiki/Softmod

    USB storage can be used to store games; this is the only way to store and play Wii U games outside of the internal memory. Wii and GameCube games can be played if stored on the specially crafted SD card used to softmod the Wii U, or if they are stored on USB storage.

  6. Nintendo Game Card - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Game_Card

    The game cards used in the Switch are non-writable and save data is stored in the console's internal memory, unlike DS and 3DS game cards, which are writable and able to store save data. [ 13 ] Because of their small size, Nintendo Switch game cards are coated with denatonium benzoate , a non-toxic bitterant , as a safety precaution against ...

  7. Comparison of memory cards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_memory_cards

    Such adapter is the least comfortable to use. XM (requires an eXternal electro-mechanical adapter) – Technically the same as EM, but such adapter usually consists of 2 parts: a pseudo-card with pin routing and physical enclosure size that perfectly match the target slot and a break-out box (a card reader) that holds a real card. Such adapter ...

  8. Memory card - Wikipedia

    en.wikipedia.org/wiki/Memory_card

    The basis for memory card technology is flash memory. [2] It was invented by Fujio Masuoka at Toshiba in 1980 [3] [4] and commercialized by Toshiba in 1987. [5] [6] The development of memory cards was driven in the 1980s by the need for an alternative to floppy disk drives that had lower power consumption, had less weight and occupied less ...

  9. Game Boy Player - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Player

    By inserting a cable into the GBA link cable port and the GameCube controller plug into a second GameCube or a Wii, the Game Boy Player can be used to connect to a GameCube game. Wireless Adapter: The GBP fully supports the use of a Wireless Adapter, and will work with all games compatible with the accessory.