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  2. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Picture of Notre Dame de Reims showing perspective distortion The same picture corrected. Perspective control is a procedure for composing or editing photographs to better conform with the commonly accepted distortions in constructed perspective. The control would: make all lines that are vertical in reality vertical in the image.

  3. Comparison of vector graphics editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_vector...

    [1] A number of vector graphics editors exist for various platforms. Potential users of these editors will make a comparison of vector graphics editors based on factors such as the availability for the user's platform, the software license, the feature set, the merits of the user interface (UI) and the focus of the program.

  4. Adobe Illustrator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Illustrator

    Illustrator 88, the product name for version 1.7, [6] was released in 1988 and introduced many new tools and features. [ 7 ] Byte in 1989 listed Illustrator 88 as among the "Distinction" winners of the Byte Awards, stating that with it Adobe had "pulled ahead" of previously industry-dominant competitor Aldus FreeHand .

  5. Comparison of video converters - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_converters

    Video converter Converts without transcoding Batch convert Join files Converts audio files Converts photos Extract audio Preview Include effects Editing tools DVD burning Blu-ray burning Menu templates Splitting into chapters Converts online videos Subtitles support Upload to YouTube Variable frame rate inputs Any Video Converter: No: Yes: Yes ...

  6. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [7] However, video games utilizing isometric projection—especially computer role-playing games —have seen a resurgence in recent years within the indie gaming scene.

  8. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.