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Sword of Mana, originally released in Japan as Shin'yaku: Seiken Densetsu (新約 (しんやく) 聖剣伝説 (せいけんでんせつ), lit. A New Testament: The Legend of the Sacred Sword ) , is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance .
The Mana Sword is typically used to restore this balance when it becomes lost in the games. [61] Final Fantasy Adventure explains that if the Mana Tree dies, a member of the Mana Family will become the "seed" of a new Tree. A sprout of the Mana Tree is called a Gemma, while protectors of the Tree, who wield the Mana Sword, are called Gemma Knights.
The story takes place in a fictional world where Mana represents an ethereal, but finite, energy source. Some time in the past, the Mana Goddess created the game's world by forging the powerful Sword of Mana and defeating eight monsters of destruction, the Benevodons—"God Beasts" in earlier translations—with it, sealing them within eight Mana Stones, before turning herself into the Mana ...
Visions of Mana takes place in the fantasy world Qi'Diel, where several coexisting species are sustained by the Mana Tree, an incarnation of the Goddess of Mana. [3] [8] [9] Every four years, a being dubbed the Faerie travels to one of the eight villages tied to the eight Elementals, spirits linked to the flow of Mana.
Children of Mana [a] is a 2006 action role-playing game for the Nintendo DS handheld console. It was developed by Square Enix and Nex Entertainment, and published by Square Enix and Nintendo. It is the sixth game of the Mana series—following 2003's Sword of Mana—and the first entry in the World of Mana subseries.
Roblox began to grow rapidly in the second half of the 2010s, and this growth was accelerated by the COVID-19 pandemic. [11] [12] Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children ...
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The original score for Legend of Mana was composed, arranged, and produced by Yoko Shimomura. [20] Shimomura was a newcomer to the series; the previous two Mana games were scored by Hiroki Kikuta, and the first by Kenji Ito. [21] Shimomura said in 2002 that she considered the soundtrack to Legend of Mana to be the one that best expresses ...