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The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
A dynamic-link library (DLL) is a shared library in the Microsoft Windows or OS/2 operating system. A DLL can contain executable code (functions), data, and resources. A DLL file often has file extension.dll even though this is not required. The extension is sometimes used to describe the content of the file.
14264 Ensembl ENSG00000122176 ENSMUSG00000041559 UniProt Q06828 P50608 RefSeq (mRNA) NM_002023 NM_021355 RefSeq (protein) NP_002014 NP_067330 Location (UCSC) Chr 1: 203.34 – 203.35 Mb Chr 1: 133.96 – 133.98 Mb PubMed search Wikidata View/Edit Human View/Edit Mouse Fibromodulin is a protein that in humans is encoded by the FMOD gene. Fibromodulin is a 42kDa protein of a family of small ...
FMOD is a proprietary sound effects engine and authoring tool for video games and applications. FMOD may also refer to: FMOD (gene), a human gene that encodes the protein fibromodulin; fmod, a function in computer programming languages, in Modulo#In programming languages
MSVCIRT.DLL – Microsoft C++ Library, contains the deprecated C++ classes from <iostream.h> (note the file extension) for MS C 9 and 10 (MSVC 2.x, 4.x) (Back then, the draft C++ Standard Library was integrated within MSVCRT.DLL. It was split up with the release of Visual C++ 5.0)
FluidSynth, formerly named iiwusynth, is a free open source software synthesizer which converts MIDI note data into an audio signal using SoundFont technology without need for a SoundFont-compatible soundcard.
The article opens as "FMOD is a sound effects engine for video games and applications developed", yet the official site's general documentation opens as "FMOD Studio is an audio content creation tool for games, with a focus on a Pro Audio approach." There's no mention of a regular "FMOD" anywhere.
OpenAL was originally developed in 2000 by Loki Software to help them in their business of porting Windows games to Linux. [5] After the demise of Loki, the project was maintained for a time by the free software/open source community, and implemented on NVIDIA nForce sound cards and motherboards.