enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  3. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created a strong separation between rendering, scripting, artwork, and level design. It is now common, for example, for a ...

  4. Pages in category "Python (programming language)-scriptable game engines" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes .

  5. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Cocos2D - 2D physics engine. Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis. FaceFX - realistic facial animation engine created by OC3 Entertainment. Havok - 3D physics engine.

  6. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Following disagreements between former core developers and the repository owner, a fork known as pygame-ce (Community Edition) was created. [16] There is a regular competition, called PyWeek, to write games using Python (and usually but not necessarily, Pygame). [17] [18] [19] The community has created many tutorials for Pygame. [20] [21] [22 ...

  7. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...

  9. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward and its studio in Kraków, Poland for the Call of Duty series. [1] The engine was originally based on id Tech 3 by id Software with Ritual Entertainment 's ÜberTools enhancements.