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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  6. Lead–lag compensator - Wikipedia

    en.wikipedia.org/wiki/Lead–lag_compensator

    To begin designing a lead-lag compensator, an engineer must consider whether the system needing correction can be classified as a lead-network, a lag-network, or a combination of the two: a lead-lag network (hence the name "lead-lag compensator").

  7. Critical path drag - Wikipedia

    en.wikipedia.org/wiki/Critical_path_drag

    If the volume of work in the first part of the activity can be performed faster, the lag to the trench-digging can shrink, decreasing the drag in the predecessor and compressing the critical path. Occasionally, however, the lag on an SS relationship may be strictly a "time lag" representing a waiting period rather than work in the predecessor.

  8. Amdahl's law - Wikipedia

    en.wikipedia.org/wiki/Amdahl's_law

    a part that benefits from the improvement of the resources of the system. An example is a computer program that processes files. A part of that program may scan the directory of the disk and create a list of files internally in memory. After that, another part of the program passes each file to a separate thread for processing. The part that ...

  9. Antilag system - Wikipedia

    en.wikipedia.org/wiki/Antilag_system

    The anti-lag system (ALS) is a method of reducing turbo lag or effective compression used on turbocharged engines to minimize turbo lag on racing or performance cars. It works by retarding the ignition timing and adding extra fuel (and sometimes air) to balance an inherent loss in combustion efficiency with increased pressure at the charging side of the turbo.