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The Sound Blaster with the SCSI controller (SB 16 SCSI-2, CT1770, CT1779) was designed for use with "High End" SCSI based CD-ROM drives. The controller did not have the on-board firmware (Boot BIOS) to start an OS (operating system) from a SCSI hard drive.
To provide true compatibility with the Sound Blaster's 8-bit playback on its 8-bit Pro AudioSpectrum Plus and 16-bit Pro AudioSpectrum 16, Media Vision included the same sound processor chip it used on its Thunder Board card. Thus, there were actually two digital audio playback devices on these cards that could also be used at the same time.
Pro Audio Spectrum 16 (May 1992): 16-bit ISA card with CD-ROM interface, 16-bit stereo digital audio, stereo FM synthesis, Sound Blaster compatibility; based on the MVD101 chipset. Thunder Board: low-cost 8-bit ISA Sound Blaster compatible sound. Thunder and Lightning: VGA adapter with Sound Blaster compatible sound. PCMCIA 16 Bit Sound Card
SBCONFIG.EXE - support for Sound Blaster 16 audio device; a differently-named driver was used for various other sound cards, also occupying conventional memory. SMARTDRV.EXE - install drive cache to speed up disk reads and writes; although it could allocate several megabytes of memory beyond 640 KB for the drive caching, it still needed a small ...
The sound card Sound Blaster AWE32 PNP CT3990 had a Plug-and-Play ISA Bus interface chip (large square chip, mid of bottom row).. The term Legacy Plug and Play, [1] also shortened to Legacy PnP, [2] describes a series of specifications and Microsoft Windows features geared towards operating system configuration of devices, and some device IDs are assigned by UEFI Forum. [3]
WSS 1.0a drivers were released in February 1993. They introduced single-mode DMA, supported games in MS-DOS, Ad Lib and Sound Blaster emulation. [4]WSS 2.0 drivers, released in October 1993, added support for OEM sound cards (Media Vision, Creative Labs, ESS Technology) and included an improved DOS driver (WSSXLAT.EXE) that provided Sound Blaster 16 compatibility for digital sampling. [4]
VDMSound allows the user to provide custom mappings for MIDI instruments as well as for joystick buttons and axes. MIDI mappings are particularly useful when the type of MIDI device supported by a game (e.g. MT-32) is different from the type of hardware or software device actually present on the system (e.g. Microsoft GS Wavetable SW Synth.) [7]
The Sound Blaster was fully compatible with AdLib's hardware, and it also implemented two key features absent from the AdLib: a PCM audio channel and a game port. With additional features and better marketing, the Sound Blaster quickly overshadowed AdLib as the de facto standard in PC gaming audio.