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Can 3SUM be solved in strongly sub-quadratic time, that is, in time O(n 2−ϵ) for some ϵ>0? Can the edit distance between two strings of length n be computed in strongly sub-quadratic time? (This is only possible if the strong exponential time hypothesis is false.) Can X + Y sorting be done in o(n 2 log n) time?
Feedback arc set [2] [3]: GT8 Graph coloring [2] [3]: GT4 Graph homomorphism problem [3]: GT52 Graph partition into subgraphs of specific types (triangles, isomorphic subgraphs, Hamiltonian subgraphs, forests, perfect matchings) are known NP-complete. Partition into cliques is the same problem as coloring the complement of the given graph.
In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.
[1] The subset sum problem is a special case of the decision and 0-1 problems where each kind of item, the weight equals the value: =. In the field of cryptography, the term knapsack problem is often used to refer specifically to the subset sum problem. The subset sum problem is one of Karp's 21 NP-complete problems. [2]
The fact that the no-three-in-line problem has a solution with linearly many points can be translated into graph drawing terms as meaning that every graph, even a complete graph, can be drawn without unwanted vertex-edge incidences using a grid whose area is quadratic in the number of vertices, and that for complete graphs no such drawing with ...
Greedy algorithms fail to produce the optimal solution for many other problems and may even produce the unique worst possible solution. One example is the travelling salesman problem mentioned above: for each number of cities, there is an assignment of distances between the cities for which the nearest-neighbour heuristic produces the unique ...
The graph isomorphism problem is the computational problem of determining whether two finite graphs are isomorphic. An important unsolved problem in complexity theory is whether the graph isomorphism problem is in P, NP-complete, or NP-intermediate. The answer is not known, but it is believed that the problem is at least not NP-complete. [20]
A* (pronounced "A-star") is a graph traversal and pathfinding algorithm that is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. [1]