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  2. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    CSG objects can be represented by binary trees, where leaves represent primitives, and nodes represent operations. In this figure, the nodes are labeled ∩ for intersection, ∪ for union, and — for difference. Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling.

  3. Poinsot's ellipsoid - Wikipedia

    en.wikipedia.org/wiki/Poinsot's_ellipsoid

    Since their normal vectors point in the same direction, these two surfaces will intersect tangentially. Taken together, these results show that, in an absolute reference frame, the instantaneous angular velocity vector ω {\displaystyle {\boldsymbol {\omega }}} is the point of intersection between a fixed invariable plane and a kinetic-energy ...

  4. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex in the example or the vertex between crossing 4 and 5, the case of the rightmost vertex (in the example) requires that we count one intersection for the algorithm to work correctly.

  5. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  6. Minimal surface - Wikipedia

    en.wikipedia.org/wiki/Minimal_surface

    However, the term is used for more general surfaces that may self-intersect or do not have constraints. For a given constraint there may also exist several minimal surfaces with different areas (for example, see minimal surface of revolution ): the standard definitions only relate to a local optimum , not a global optimum .

  7. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    No intersection at all; Intersection in exactly one point; Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing. [1]

  8. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    For example, for Newton's method as applied to a function f to oscillate between 0 and 1, it is only necessary that the tangent line to f at 0 intersects the x-axis at 1 and that the tangent line to f at 1 intersects the x-axis at 0. [19] This is the case, for example, if f(x) = x 3 − 2x + 2.

  9. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Cell is the intersection of all of these half-spaces, and hence it is a convex polygon. [6] When two cells in the Voronoi diagram share a boundary, it is a line segment , ray , or line, consisting of all the points in the plane that are equidistant to their two nearest sites.