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  2. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    A 64 bit memory chip die, the SP95 Phase 2 buffer memory produced at IBM mid-1960s, versus memory core iron rings 8GB DDR3 RAM stick with a white heatsink. Random-access memory (RAM; / r æ m /) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code.

  3. Read-only memory - Wikipedia

    en.wikipedia.org/wiki/Read-only_memory

    Many game consoles use interchangeable ROM cartridges, allowing for one system to play multiple games. Shown here is the inside of a Pokémon Silver Game Boy cartridge. The ROM is the IC on the right labeled "MX23C1603-12A". Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

  4. Hack computer - Wikipedia

    en.wikipedia.org/wiki/Hack_computer

    For values in the RAM memory registers assigned for screen I/O, the value will be interpreted as a 16 pixel map of the 256 row x 512 column virtual screen by the computer's independent I/O subsystem if the screen is "turned on". The code value in keyboard memory may be read programmatically and interpreted for use by a program.

  5. History of computing hardware (1960s–present) - Wikipedia

    en.wikipedia.org/wiki/History_of_computing...

    The Sequence History (SH) and Cosequence History (CSH) registers on the Honeywell 800 The B register on an IBM 1401 with the indexing feature Automatically record the NSI at a standard memory location following all or most successful branches Store P (STP) locations on RCA 301, 3301 and 501 STICC on the RCA 601 is relative to the lower bound ...

  6. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  7. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  8. Pac-Man (Atari 2600 video game) - Wikipedia

    en.wikipedia.org/.../Pac-Man_(Atari_2600_video_game)

    The arcade PAC-MAN system board contained 2 KB of main RAM (random-access memory) in which to run the program, 2 KB of video RAM to store the screen state, and 16 KB of ROM (read-only memory) to store the game code, whereas the Atari 2600 featured only 128 bytes of RAM memory and none dedicated to video: effectively 32 times less RAM. [20]

  9. Video game console - Wikipedia

    en.wikipedia.org/wiki/Video_game_console

    Random-access memory (RAM) Memory storage that is designed for fast reading and writing, often used in consoles to store large amounts of data about a game while it is being played to avoid reading from the slower game media. RAM memory typically does not sustain itself after the console is powered off.