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  2. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  3. Surface brightness - Wikipedia

    en.wikipedia.org/wiki/Surface_brightness

    A truly dark sky has a surface brightness of 2 × 10 −4 cd m −2 or 21.8 mag arcsec −2. [9] [clarification needed] The peak surface brightness of the central region of the Orion Nebula is about 17 Mag/arcsec 2 (about 14 milli nits) and the outer bluish glow has a peak surface brightness of 21.3 Mag/arcsec 2 (about 0.27 millinits). [10]

  4. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  5. Brightness - Wikipedia

    en.wikipedia.org/wiki/Brightness

    Brightness is an attribute of visual perception in which a source appears to be radiating or reflecting light. [1] In other words, brightness is the perception elicited by the luminance of a visual target.

  6. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Another aspect of HDR rendering is the addition of perceptual cues which increase apparent brightness. HDR rendering also affects how light is preserved in optical phenomena such as reflections and refractions, as well as transparent materials such as glass. In LDR rendering, very bright light sources in a scene (such as the sun) are capped at 1.0.

  7. Does a glass of water ever go bad? Experts weigh in. - AOL

    www.aol.com/lifestyle/does-glass-water-ever-bad...

    As a best practice, Xi recommends washing your water bottles at least once a day. After drinking from the same bottle all day, “you’ll feel like something is off, that it smells or it doesn ...

  8. Sky brightness - Wikipedia

    en.wikipedia.org/wiki/Sky_brightness

    Sky brightness refers to the visual perception of the sky and how it scatters and diffuses light. The fact that the sky is not completely dark at night is easily visible. If light sources (e.g. the Moon and light pollution ) were removed from the night sky , only direct starlight would be visible.

  9. Brightness temperature - Wikipedia

    en.wikipedia.org/wiki/Brightness_temperature

    Nonthermal sources can have very high brightness temperatures. In pulsars the brightness temperature can reach 10 30 K. [9] For the radiation of a helium–neon laser with a power of 1 mW, a frequency spread Δf = 1 GHz, an output aperture of 1 mm 2, and a beam dispersion half-angle of 0.56 mrad, the brightness temperature would be 1.5 × 10 10 ...