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  2. Voice chat in online gaming - Wikipedia

    en.wikipedia.org/wiki/Voice_chat_in_online_gaming

    The widespread adoption of voice chat in online gaming has also led to several negative consequences. While voice chat has become a big hit in console games, [3] it also leads to problems such as griefing, cyberbullying, harassment, and scams. [9] [10] Voice chat has enabled a new level of toxicity and harassment in online gaming communities ...

  3. Proximity chat - Wikipedia

    en.wikipedia.org/wiki/Proximity_chat

    In 2021, the children's game platform Roblox introduced a proximity chat feature for verified users over the age of 13. This feature prompted complaints by privacy advocates, since verification involves submitting a selfie and government issued ID to the company, which has a prior history of data leaks. Users have also expressed skepticism that ...

  4. Zero-crossing rate - Wikipedia

    en.wikipedia.org/wiki/Zero-crossing_rate

    The zero-crossing rate (ZCR) is the rate at which a signal changes from positive to zero to negative or from negative to zero to positive. [1] Its value has been widely used in both speech recognition and music information retrieval, being a key feature to classify percussive sounds.

  5. Voice frequency - Wikipedia

    en.wikipedia.org/wiki/Voice_frequency

    In telephony, the usable voice frequency band ranges from approximately 300 to 3400 Hz. [2] It is for this reason that the ultra low frequency band of the electromagnetic spectrum between 300 and 3000 Hz is also referred to as voice frequency, being the electromagnetic energy that represents acoustic energy at baseband.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Voice over IP - Wikipedia

    en.wikipedia.org/wiki/Voice_over_IP

    Voice over Internet Protocol (VoIP), [a] also known as IP telephony, refers to a set of technologies used for voice communication sessions over Internet Protocol (IP) networks, such as the Internet. [2] VoIP enables voice calls to be transmitted as data packets, facilitating various methods of voice communication, including traditional ...

  8. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    is the number of collisions made (in ideal conditions, perfectly elastic with no friction) by an object of mass m initially at rest between a fixed wall and another object of mass b 2N m, when struck by the other object. [1] (This gives the digits of π in base b up to N digits past the radix point.)

  9. Voice (grammar) - Wikipedia

    en.wikipedia.org/wiki/Voice_(grammar)

    The active voice is the most commonly used in many languages and represents the "normal" case, in which the subject of the verb is the agent. In the active voice, the subject of the sentence performs the action or causes the happening denoted by the verb. Sentence (1) is in active voice, as indicated by the verb form saw.