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  2. Microsoft Windows library files - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows_library...

    USER32.DLL implements the Windows USER component that creates and manipulates the standard elements of the Windows user interface, such as the desktop, windows, and menus. It thus enables programs to implement a graphical user interface (GUI) that matches the Windows look and feel.

  3. Windows API - Wikipedia

    en.wikipedia.org/wiki/Windows_API

    The functions are implemented in system DLL files including kernel32.dll, user32.dll, and gdi32.dll. Win32 was introduced with Windows NT . In Windows 95 , it was initially referred to as Win32c, with c meaning compatibility .

  4. Dynamic-link library - Wikipedia

    en.wikipedia.org/wiki/Dynamic-link_library

    For example, kernel32.dll, the primary dynamic library for Windows's base functions such as file creation and memory management, is linked via kernel32.lib. The usual way to tell an import library from a proper static library is by size: the import library is much smaller as it only contains symbols referring to the actual DLL, to be processed ...

  5. Windows Native API - Wikipedia

    en.wikipedia.org/wiki/Windows_Native_API

    The Native API is also used by subroutines such as those in kernel32.dll that implement the Windows API, the API based on which most of the Windows components are created. Most of the Native API calls are implemented in ntoskrnl.exe and are exposed to user mode by ntdll.dll. The entry point of ntdll.dll is LdrInitializeThunk.

  6. DLL injection - Wikipedia

    en.wikipedia.org/wiki/DLL_injection

    These normally have reliable and non-conflicting addresses. So the copied DLL can use any kernel32.dll calls, f.e. to load another DLL with full advantages of a locally loaded DLL, i.e. having all relative library-dependencies. The path to that DLL is copied to the foreign address space and given as a void-parameter to the thread-function.

  7. windows.h - Wikipedia

    en.wikipedia.org/wiki/Windows.h

    windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>

  8. Kernel32.dll - Wikipedia

    en.wikipedia.org/?title=Kernel32.dll&redirect=no

    Microsoft Windows library files#KERNEL32.DLL To a section : This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to embedded anchors on a page, use {{ R to anchor }} instead .

  9. Sleep (system call) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(system_call)

    On Windows, the Sleep() function takes a single parameter of the number of milliseconds to sleep. The Sleep() function is included in kernel32.dll. [1]The Sleep() function has a resolution no higher than the current timer resolution, typically 16ms but at minimum 1ms, adjustable via the timeBeginPeriod() family of "media timer" APIs.