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  2. Blanket training - Wikipedia

    en.wikipedia.org/wiki/Blanket_training

    Blanket training, also known as blanket time, is a method adapted from the methods encouraged in To Train Up a Child, published in 1994 and written by Christian fundamentalists Michael and Debi Pearl. To Train Up a Child promotes several harsh parenting techniques, with a focus on child obedience, which have been linked to multiple child deaths ...

  3. Pacing strategies in track and field - Wikipedia

    en.wikipedia.org/wiki/Pacing_strategies_in_track...

    Typically, to run a world record, the runner must employ a near-optimal pacing strategy. [7] Threshold Pacing. Threshold pacing is a strategy used for the event such as the 400 meters run, and the 400 meter relay. This pacing style is about putting in a lot of effort for a long period of time. [8]

  4. Quoridor - Wikipedia

    en.wikipedia.org/wiki/Quoridor

    Quoridor Kid: In 2004 Gigamic released the Children's version. The number of squares on the board is 7×7 squares, which is one size smaller than the regular version, and the number of walls is 16 (for two players, each player gets eight walls; for four players, four each).

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  6. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    The puzzle is known to have appeared as early as 1981, in the book Super Strategies For Puzzles and Games. In this version of the puzzle, A, B, C and D take 5, 10, 20, and 25 minutes, respectively, to cross, and the time limit is 60 minutes. [6] [7] In all these variations, the structure and solution of the puzzle remain the same.

  7. 21 clever ways to save money: Smart strategies for earning ...

    www.aol.com/finance/clever-ways-to-save-money...

    2. Earn bank and cash management account intro bonuses. Banks and cash management accounts routinely offer new customer bonuses for opening an interest-bearing checking account, savings account or ...

  8. List of Ready Jet Go! episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Ready_Jet_Go!_episodes

    The race is tight until Celery uses the kids' proposed secret 'strategy' - a 'gravity assist' off of Jupiter, to increase their saucer speed, and win! "Jet's Time Machine": Jet uses his Bortronian skills to test his first experimental Time machine so he and his Earthie friends can go back to an exact time - 3 minutes earlier - in order to see a ...

  9. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

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