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8 KB unified, MMU with FCSE (Fast Context Switch Extension) 60 MIPS @ 59.8 MHz ARM740T As ARM7TDMI, cache MPU: ARM7EJ: ARMv5TEJ ARM7EJ-S 5-stage pipeline, Thumb, Jazelle DBX, enhanced DSP instructions None ARM8 ARMv4 ARM810 5-stage pipeline, static branch prediction, double-bandwidth memory 8 KB unified, MMU 84 MIPS @ 72 MHz 1.16 DMIPS/MHz [6] [7]
An ARMv8-A processor can support one or both of AArch32 and AArch64; it may support AArch32 and AArch64 at lower Exception levels and only AArch64 at higher Exception levels. [9] For example, the ARM Cortex-A32 supports only AArch32, [10] the ARM Cortex-A34 supports only AArch64, [11] and the ARM Cortex-A72 supports both AArch64 and AArch32. [12]
Windows - Windows 10 runs 32-bit "x86 and 32-bit ARM applications", [210] as well as native ARM64 desktop apps; [211] [212] Windows 11 runs native ARM64 apps and can also run x86 and x86-64 apps via emulation. Support for 64-bit ARM apps in the Microsoft Store has been available since November 2018. [213] macOS has ARM support since late 2020 ...
Most chips support the 32-bit ARMv7-A for legacy applications. All chips of this type have a floating-point unit (FPU) that is better than the one in older ARMv7-A and NEON ( SIMD ) chips. Some of these chips have coprocessors also include cores from the older 32-bit architecture (ARMv7).
Acorn Risc PC prototype CPU card ARM710: ARM710 Acorn Risc PC 700: ARM710a: ARM7100, ARM 7500 and ARM7500FE Acorn Risc PC 700, Apple eMate 300, Psion Series 5 (ARM7100), Acorn A7000 (ARM7500), Acorn A7000+ (ARM7500FE), Network Computer (ARM7500FE) ARM7TDMI(-S) Atmel AT91SAM7, NXP Semiconductors LPC2xxx and LH7, Actel CoreMP7
VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Platform can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, the type of OS, or a combination of the two. [4] An example of a common platform is Android which runs on the ARM architecture family. Other well-known platforms are Linux/Unix, macOS and Windows, these are all cross ...