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Steam Link is a stand-alone hardware device to enable streaming of Steam content from a personal computer or a Steam Machine wirelessly to a television set, including integration of Steam Controller gamepad. The device was released along with the debut of Steam Machines in November 2015. [3] Valve quietly discontinued the Steam Link in November ...
In 2013, development started on a rewritten version known as OBS Multiplatform (later renamed OBS Studio) for multi-platform support, a more thorough feature set, and a more powerful API. [17] In 2016, OBS "Classic" lost support and OBS Studio became the primary version. [18] In March 2022, OBS was released on Steam for both Windows and Mac. [19]
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
Twitch retains US$2.49 of every US$4.99 channel subscription, with the remaining US$2.50 going directly to the partnered streamer. [235] Although exceptions were made, Twitch previously required that prospective partners have an "average concurrent viewership of 500+", as well as a consistent streaming schedule of at least three days a week. [236]
SteamOS is an Arch Linux-based Linux distribution developed by Valve.It incorporates Valve's video game storefront Steam and is the official operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines.
It later became popular in the mid-2010s on sites such as Twitch. [5] By 2014, Twitch streams had more traffic than HBO Go and eventually hastened the closure of Justin.tv, which Twitch had originally spun out of. [6] [7] In 2015, YouTube launched YouTube Gaming, a video gaming-oriented sub-site and app that intended to compete with Twitch. [8]
Mixer used a low-latency streaming protocol known as FTL ("Faster Than Light"); [3] the service states that this protocol only creates delays of less than a second between the original broadcast and when it is received by users, rather than 10–20 seconds, making it more appropriate for real-time interactivity between a streamer and their viewers.
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