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  2. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    This makes accessing data in these formats much faster than data in formats requiring more extensive processing, such as JSON, CSV, and in many cases Protocol Buffers. Compared to other serialization formats however, the handling of FlatBuffers requires usually more code, and some operations are not possible (like some mutation operations).

  3. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    They define C++ classes for each message and service in example.proto. Canonically, messages are serialized into a binary wire format which is compact, forward- and backward-compatible , but not self-describing (that is, there is no way to tell the names, meaning, or full datatypes of fields without an external specification).

  4. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  5. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    ^ PHP will unserialize any floating-point number correctly, but will serialize them to their full decimal expansion. For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 171 875. ^ XML data bindings and SOAP serialization tools provide type-safe XML serialization of programming data structures ...

  6. Microsoft Foundation Class Library - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Foundation_Class...

    Classes are defined for many of the handle-managed Windows objects and also for predefined windows and common controls. At the time of its introduction, MFC provided C++ macros for Windows message-handling (via Message Maps [ 9 ] ), exceptions , run-time type identification (RTTI), serialization and dynamic class instantiation.

  7. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  8. Cap'n Proto - Wikipedia

    en.wikipedia.org/wiki/Cap'n_Proto

    Cap’n Proto is a data serialization format and Remote Procedure Call (RPC) framework for exchanging data between computer programs. The high-level design focuses on speed and security, making it suitable for network as well as inter-process communication.

  9. windows.h - Wikipedia

    en.wikipedia.org/wiki/Windows.h

    windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>