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  2. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    Separation of concerns is an important design principle in many other areas as well, such as urban planning, architecture and information design. [5] The goal is to more effectively understand, design, and manage complex interdependent systems, so that functions can be reused, optimized independently of other functions, and insulated from the ...

  3. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  4. Single-responsibility principle - Wikipedia

    en.wikipedia.org/wiki/Single-responsibility...

    The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." [1] The term actor refers to a group (consisting of one or more stakeholders or users) that requires a change in the module.

  5. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  6. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Davis 201 Principles of Software Development [12]; Don't Make Me Think (Principles of intuitive navigation and information design) [13]; The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth)

  7. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

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  9. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.