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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
Little Orpheus is a 2020 adventure-platform game developed by The Chinese Room and published by Sumo Digital.The game was released on Apple Arcade on 12 June 2020 for iOS, macOS, and tvOS.
The company was founded as a division of Annapurna Pictures on December 1, 2016, as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had ...
In 2022, his score for Outer Wilds: Echoes of the Eye earned him a G.A.N.G. Award for Best Music for an Indie Game [6] as well as two nominations, Best Main Theme and Creative and Technical Achievement in Music. [7] The score also earned him a Music+Sound Award nomination for Best Original Composition in Gaming. [8]
The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. Set in an alternate future, the game takes place in Halcyon, a distant star system colonized by megacorporations. In the game, players assumes control of a passenger from a lost colony ship, who is revived by a mad ...
A federal judge said Kraft Heinz must face a proposed nationwide class action alleging that it defrauded consumers by claiming its Kraft macaroni and cheese, one of its best-known products ...
That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...
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