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People don't like answering questions, but like correcting others, Applicable to Chile: Buy groceries on Santa Isablel only on Tuesdays, use the national ID number of an eder person to get 6% off ...
Goldbach’s Conjecture. One of the greatest unsolved mysteries in math is also very easy to write. Goldbach’s Conjecture is, “Every even number (greater than two) is the sum of two primes ...
The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived...
The hard–easy effect is a cognitive bias that manifests itself as a tendency to overestimate the probability of one's success at a task perceived as hard, and to underestimate the likelihood of one's success at a task perceived as easy. The hard-easy effect takes place, for example, when individuals exhibit a degree of underconfidence in ...
Hard–easy effect, the tendency to overestimate one's ability to accomplish hard tasks, and underestimate one's ability to accomplish easy tasks. [ 5 ] [ 79 ] [ 80 ] [ 81 ] Illusion of explanatory depth , the tendency to believe that one understands a topic much better than one actually does.
YouTubers are people mostly known for their work on the video sharing platform YouTube. The following is a list of YouTubers for whom Wikipedia has articles either under their own name or their YouTube channel name. This list excludes people who, despite having a YouTube presence, are primarily known for their work elsewhere.
"(Such an) Easy Question" is a song recorded by Elvis Presley in 1962 for the Pot Luck with Elvis album. It was released as a single in 1965. It was released as a single in 1965. Background
Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature").