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  2. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software.As part of the id Tech series of game engines, it is the successor to id Tech 6.The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.

  3. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    id Tech 6 is a multiplatform game engine developed by id Software.It is the successor to id Tech 5 and was first used to create the 2016 video game Doom.Internally, the development team also used the codename id Tech 666 to refer to the engine. [1]

  4. Quake Champions - Wikipedia

    en.wikipedia.org/wiki/Quake_Champions

    At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id Tech and Saber3D Engine, which means a number of the features seen in Doom are not native to Quake Champions, [8] such as virtual reality, Vulkan API, SnapMaps and mod ...

  5. Doom Eternal - Wikipedia

    en.wikipedia.org/wiki/Doom_Eternal

    Doom Eternal is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks.The sequel to Doom (2016), and the seventh game in the Doom series, it was released for PlayStation 4, Stadia, Windows, and Xbox One on March 20, 2020, with a port for Nintendo Switch released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X/S released on June 29 ...

  6. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    These include Doom, Quake, and Final Fantasy VI. [3] [4] [5] [self-published source] Proton incorporates several libraries that improve 3D performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library known as D9VK handled Direct3D 9 support until it ...

  7. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Bloom is a Doom II and Blood crossover released by Bloom Team in 2021. It features over 50 new enemy types, a new episode and an original soundtrack. [11] Eternal Doom is a 32-level megawad for Doom II created by Team Eternal and TeamTNT. It was released non-commercially in several versions, with the final one being released on November 14, 1997.

  8. Doom (2016 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(2016_video_game)

    A sequel to Doom, Doom Eternal, was released on March 20, 2020. [204] The development of Doom influenced Doom Eternal ' s in several ways. Post-release analysis by id and the Doom playerbase showed a reliance on the Super Shotgun to the exclusion of all other weapons by a large segment of the game's players.

  9. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...