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  2. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  3. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements.

  5. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an inversion of control such as

  6. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    reduced source statements (versus repetitive If statements) reduced requirement to test return codes individually (if used at call site to determine subsequent program flow) Algorithmic and code efficiency (data need only be encoded once and branch table code is usually compact), and the potential to attain high data compression ratios. For ...

  7. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  8. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    Another typical response is to implement an explicit state machine in the form of a large and complex switch statement or via a goto statement, particularly a computed goto. Such implementations are considered difficult to understand and maintain, and a motivation for coroutine support.

  9. Multiway branch - Wikipedia

    en.wikipedia.org/wiki/Multiway_branch

    Multiway branch is the change to a program's control flow based upon a value matching a selected criteria. It is a form of conditional statement.A multiway branch is often the most efficient method of passing control to one of a set of program labels, especially if an index has been created beforehand from the raw data.