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  2. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  3. Mean percentage error - Wikipedia

    en.wikipedia.org/wiki/Mean_percentage_error

    Because actual rather than absolute values of the forecast errors are used in the formula, positive and negative forecast errors can offset each other; as a result, the formula can be used as a measure of the bias in the forecasts.

  4. Propagation of uncertainty - Wikipedia

    en.wikipedia.org/wiki/Propagation_of_uncertainty

    Any non-linear differentiable function, (,), of two variables, and , can be expanded as + +. If we take the variance on both sides and use the formula [11] for the variance of a linear combination of variables ⁡ (+) = ⁡ + ⁡ + ⁡ (,), then we obtain | | + | | +, where is the standard deviation of the function , is the standard deviation of , is the standard deviation of and = is the ...

  5. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    In 3×3×3 blindfolded and 3×3×3 fewest moves challenges, either a straight mean of 3 or the best of 3 is used, while 4×4×4 blindfolded, 5×5×5 blindfolded, and multiple blindfolded challenges are ranked using the best of 1, 2 or 3, depending on the competition. When a round begins, competitors turn in the puzzle they will use.

  6. Symmetric mean absolute percentage error - Wikipedia

    en.wikipedia.org/wiki/Symmetric_mean_absolute...

    In contrast to the mean absolute percentage error, SMAPE has both a lower and an upper bound. Indeed, the formula above provides a result between 0% and 200%. Indeed, the formula above provides a result between 0% and 200%.

  7. List of world records in speedcubing - Wikipedia

    en.wikipedia.org/wiki/List_of_world_records_in...

    The following are the current official speedcubing world records approved by the WCA. [4] Note: For averages of 5 solves, the best time and the worst time are dropped, and the mean of the remaining 3 solves is taken. For events where only 3 solves are done, the mean of all 3 is taken.

  8. Settling time - Wikipedia

    en.wikipedia.org/wiki/Settling_time

    Tay, Mareels and Moore (1998) defined settling time as "the time required for the response curve to reach and stay within a range of certain percentage (usually 5% or 2%) of the final value." [ 2 ] Mathematical detail

  9. Mean squared error - Wikipedia

    en.wikipedia.org/wiki/Mean_squared_error

    The MSE either assesses the quality of a predictor (i.e., a function mapping arbitrary inputs to a sample of values of some random variable), or of an estimator (i.e., a mathematical function mapping a sample of data to an estimate of a parameter of the population from which the data is sampled).