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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    [22] With Unity 5, the engine improved its lighting and audio. [23] Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players. [23] Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23]

  3. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).

  4. 3DBenchy - Wikipedia

    en.wikipedia.org/wiki/3DBenchy

    The 3DBenchy is a 3D computer model specifically designed for testing the accuracy and capabilities of 3D printers. [1] The 3DBenchy is described by its creator, Creative Tools, as "the jolly 3D printing torture-test" and was released (initially only in STL format) in April 2015, with a multi-part, multi-colour model released in July 2015.

  5. Unity (user interface) - Wikipedia

    en.wikipedia.org/wiki/Unity_(user_interface)

    This screenshot is specifically running Unity 7.5.1, on Ubuntu 20.04. The Unity user interface consists of several components: [10] Top menu bar: a multipurpose top bar, saving space, and containing: the menu bar of the active application; the title bar of the main window of the active application, including the maximize, minimize and exit buttons

  6. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    [14] [15] Unity games can also be deployed on the Web. [15] [14] The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other. [16] In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on a monthly ...

  7. Mobile Legends: Bang Bang - Wikipedia

    en.wikipedia.org/wiki/Mobile_Legends:_Bang_Bang

    MLBB 2.0 consists of an engine upgrade to a more recent version of the Unity game engine from version 4 to version 2017. [25] [26] Moonton also promised faster loading times and start-up speed of up to 60%. [27] Other improvements of the update include reduced lag, improved character modelling, and the new in-game map "Imperial Sanctuary". [28]

  8. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  9. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    DLSS 2.0 was available for a few existing games including Control and Wolfenstein: Youngblood, and would later be added to many newly released games and game engines such as Unreal Engine and Unity. [ 11 ] [ 12 ] This time Nvidia said that it used the Tensor Cores again, and that the AI did not need to be trained specifically on each game.