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The video for the original Train Simulator series of games was 308×156 pixels at 30 frames per second using Intel Indeo 2 video compression and AVI file container. Each game contains Japanese lines and trains, with the exception of four games featuring overseas routes, in Germany , France , Taiwan , and the United States of America .
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Trainz is a series of 3D train simulator video games.The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.. The simulators consist of route and session editors called Surveyor, and a Driver module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the ...
Levels are visualised in full 3D although the players can only move in one two-dimensional plane. Several levels have special quirks to them: the "Bullet Train" level slowly forces the players to move across the length of the train; and the "Sewer" level has a pit in the middle of the map, which closes shut and fills with poisonous gas.
Konami Game Collection 2 (Boxing, Tennis, Video Hustler, Hyper Olympic 1, Hyper Sports 2) Konami Game Collection 3 (TwinBee, Super Cobra, Sky Jaguar, Time Pilot, Nemesis) Konami Game Collection 4 (Soccer, Ping-Pong, Golf, Hyper Olympic 2, Hyper Sports 3) 1989. Konami Game Collection Extra; 1990. Teenage Mutant Hero Turtles
Flippit (video game) 1988: Splash (video game company) Fluff (video game) 1994: Radical Software (UK) Flunky: 1987: Piranha Games: Flying Shark: 1988: Firebird Software: Flyspy (video game) 1986: Mastertronic: Football Champions (video game) 1990: Cult Software Football Frenzy (video game) 1987: Alternative Software: Football Manager: 1984 ...
In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]