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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  3. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    The switch keyword is used in conjunction with case and default to create a switch statement, which evaluates a variable, matches its value to a specific case (including patterns), and executes the block of statements associated with that case. If no case matches the value, the optional block labelled by default is executed, if included.

  4. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming, event loop and event-driven finite state machine).

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Menu-driven designs. These still may feature a main loop, but are not usually thought of as event driven in the usual sense. [ citation needed ] Instead, the user is presented with an ever-narrowing set of options until the task they wish to carry out is the only option available.

  6. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Most existing GUI architectures use event-driven programming. [2] Windows has an event loop. The Java AWT framework processes all UI changes on a single thread, called the Event dispatching thread. Similarly, all UI updates in the Java framework JavaFX occur on the JavaFX Application Thread. [3]

  7. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  8. Data-driven programming - Wikipedia

    en.wikipedia.org/wiki/Data-driven_programming

    While data-driven design does prevent coupling of data and functionality, in some cases, data-driven programming has been argued to lead to bad object-oriented design, especially when dealing with more abstract data. This is because a purely data-driven object or entity is defined by the way it is represented. Any attempt to change the ...

  9. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...