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  2. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Dimensional analysis - Wikipedia

    en.wikipedia.org/wiki/Dimensional_analysis

    derivative of position with respect to time (dx/dt, velocity) has dimension T −1 L—length from position, time due to the gradient; the second derivative (d 2 x/dt 2 = d(dx/dt) / dt, acceleration) has dimension T −2 L. Likewise, taking an integral adds the dimension of the variable one is integrating with respect to, but in the numerator.

  5. Position and momentum spaces - Wikipedia

    en.wikipedia.org/wiki/Position_and_momentum_spaces

    Position space (also real space or coordinate space) is the set of all position vectors r in Euclidean space, and has dimensions of length; a position vector defines a point in space. (If the position vector of a point particle varies with time, it will trace out a path, the trajectory of a particle.)

  6. Integral length scale - Wikipedia

    en.wikipedia.org/wiki/Integral_length_scale

    The integral length scale measures the correlation distance of a process in terms of space or time. [1] In essence, it looks at the overall memory of the process and how it is influenced by previous positions and parameters .

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s 3 ( SI units ) or standard gravities per second ( g 0 /s).

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  9. Numerical integration - Wikipedia

    en.wikipedia.org/wiki/Numerical_integration

    To compute integrals in multiple dimensions, one approach is to phrase the multiple integral as repeated one-dimensional integrals by applying Fubini's theorem (the tensor product rule). This approach requires the function evaluations to grow exponentially as the number of dimensions increases.